Starting with the original video game, anime, and TCG, all Chanseys depicted had 3 side hairs (growths, tentacles, dreadlocks, who knows). However, I have come across two Chanseys from manga shown with 4 side hairs, and one early Chansey art used in multiple products with 5 side hairs. This Chansey can be found in the Stage 1 box for Aquapolis Blissey.
Please let me know if you have seen any other Chanseys with unusual amount of side hairs so I can keep track!
You know that sci-fi movie where they can wipe your memories? âTotal Recallâ based off the great Philip K Dick book. Anyway every time I see this picture I wish that technology existed.
Are we saying that the amount changes? Or the angle showing the amount. Because I think the amount of sperm shooters stays the same and the angle revealing how many changes.
First of all letâs stop this crap about âsperm shootersâ
But no, itâs not the specific front angle; in every angle post 2002, whether in the anime or on a card, there are frames on Chanseys back instead of front which show 3 per side.
Lolhaha. Iâm sorry, I was just going based on the science. Sooo I guess the real person to ask would be the OG designer or pokemon themselves. ORRR Even better, watch the show. This would prove to us the ârealâ number of hairs. Just so we have a base on whats right.
I think I like more hair tendrils to less. Kinda like a rastafarian vibe.
Is it not decently safe to say that the 5 hairs is the original design as those are very early sugimori artworks featured on a bunch of different products?
now we are for sure just looking at 3 on each side consistently, so the very interesting question becomes why did they settle on the three, as plenty of early art/comics/media the hair was not set in stone
It could be because of the way it was interpreted by the anime makers, and thus was accepted as the way most children experienced the character, or maybe the base set card misinterpretation for the same reason
I would put my money it being the animators of the original anime that helped push it towards 3, as it is much easier to keep track of secondary action on 6 hairs instead of 10